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Software used: Cinema 4D, AfterEffect, Photoshop

The original intention of this animation is that I want to try to combine 2d and 3d animation. So I thought that the 2d part can be the UI part of the game interface, and the 3d part can be the main body of the game. Blobfish is a kind of fish I like very much. Although many people have the impression of it as an ugly fish from the deep sea, I think it also has its own cuteness and luminous points, so I made it cute and cute and simulated it. An animation of a feeding game.

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